Creative Code Stammtisch

A monthly open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression.

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November 7th, Stammtisch #139

47pp

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Florian

Runs Loomaland a two-person company with friend Denis doing light art, grew out of a crazy idea 5 years ago. Was at Lichtfestival Luzern, decided to return with a show of illuminated robotic swans doing a ballet. They did, and haven’t stopped. Next project: Cetus: light whales. The swans are autonomous drones; the whales are remote-controlled by hand. They feel they lack coding skills for next acoustic project, looking for collaborator.

https://loomaland.com

Anton

Shown Reactive Patch Development, originally in JavaScript with FRP. There was an implementation of PureData for web using WebAudio and RPD with the help of `sebpiq/WebPd`. Now called Noodle with a browser-based interface with nodes. It’s a visual programming UI, using O.Jack’s hydra API as an engine/nodes. Earlier was one of the  formers of cai.jetbrains.com (Computational Art Initiative).

The device is: GPD Pocket 4 with NixOS on it.

Pete

Software developer with a painting background. Got obsessed with video art 18 months ago, especially Raspberry Pi video synths. Needed something like Processing for low-end hardware, didn’t find one, so created it. PyCreative: GPU-based creative coding framework, similar to the Processing API, but written from scratch. Rewrote all sketches from the book Generative Gestaltung. Uses Pyglet for graphics and Skia for 2D. Has only existed for 6 weeks now.

https://github.com/PeteHaughie/PyCreative

Leon

Was interested at 8 in the Mandelbrot Set. Saw video zooming into it; wanted to create similar images. Later he learned about Kalles Fraktaler (and its v2) for zooming into fractals. Unsatisfied with color handling; images often pixelated while enlarging. Found 2013 algorithm that solves this issue. Wrote a custom shader viewer, and used it in shader called “Automatic Perturbation” on ShaderToy. Not pixelated, but low-precision floats only: exponents overflow at deep zoom. Uses flexible coloring scheme.

https://www.shadertoy.com/view/33sSRf

https://www.deviantart.com/microfractal/gallery

== announcements ==

== 10 min break ==

Nico

Visual designer and musician, merges classical art with creative coding, creates music for ballet. Has a disability and doesn’t want to stay at home. Explored exotic controllers and instruments (Theremin but weirder). Created Volt[age], a 45-minute production with Leipzig oper: neo-classical music, 270 degree immersive projection. Wrote everything together with coreographer; visuals were all in Touch Designer. Ran May-June 2025. Trying to bring it to Berlin next year.

link to the show: https://voltage-ballet.com

Sven

Originally a filmmaker, now working in VR. Last 5 years developed game Selina, Mind at Large. Did all this without writing code. Unfortunately had to shut down studio after releasing game because Meta changed store. Went back to school to learn programming. Likes planetariums & domes. Idea about a multi-player game in a planetarium: a rbythm-based game. Unsure about engine to use. Looking to exchange ideas, or collaborate.

Discord: sven_haeberlein Email: sven.haeberlein@gmail.com

suggestion:

https://zeromq.org/ for synchronization

TouchOSC for Mobile Controller

Luca

Shows old interactive installation from 12 years ago. Everything had to be coded from scratch. Built engine for projection mapping a 4k stream onto buildings. Later did 3D maps of the planet. After that job, started building a system to model an infinite world with voxels.