November 7th, Stammtisch #139
47pp
┏┓
┃┃╱╲
┃╱╱╲╲
╱╱╭╮╲╲
▔▏┗┛▕▔
╱▔▔▔▔▔▔▔▔▔▔╲
╱╱┏┳┓╭╮┏┳┓ ╲╲
▔▏┗┻┛┃┃┗┻┛▕▔
Florian
Runs Loomaland a two-person company with friend Denis doing light art, grew out of a crazy idea 5 years ago. Was at Lichtfestival Luzern, decided to return with a show of illuminated robotic swans doing a ballet. They did, and haven’t stopped. Next project: Cetus: light whales. The swans are autonomous drones; the whales are remote-controlled by hand. They feel they lack coding skills for next acoustic project, looking for collaborator.
Anton
Shown Reactive Patch Development, originally in JavaScript with FRP. There was an implementation of PureData for web using WebAudio and RPD with the help of `sebpiq/WebPd`. Now called Noodle with a browser-based interface with nodes. It’s a visual programming UI, using O.Jack’s hydra API as an engine/nodes. Earlier was one of the formers of cai.jetbrains.com (Computational Art Initiative).
- Main-branch demo: https://shamansir.github.io/noodle/app.html
- https://github.com/shamansir (as Ulric Wilfred)
- https://github.com/shamansir/noodle
- https://github.com/shamansir/tron-gui / https://tron.labs.jb.gg
- https://shamansir.github.io
- https://cai.jetbrains.com/
The device is: GPD Pocket 4 with NixOS on it.
Pete
Software developer with a painting background. Got obsessed with video art 18 months ago, especially Raspberry Pi video synths. Needed something like Processing for low-end hardware, didn’t find one, so created it. PyCreative: GPU-based creative coding framework, similar to the Processing API, but written from scratch. Rewrote all sketches from the book Generative Gestaltung. Uses Pyglet for graphics and Skia for 2D. Has only existed for 6 weeks now.
https://github.com/PeteHaughie/PyCreative
Leon
Was interested at 8 in the Mandelbrot Set. Saw video zooming into it; wanted to create similar images. Later he learned about Kalles Fraktaler (and its v2) for zooming into fractals. Unsatisfied with color handling; images often pixelated while enlarging. Found 2013 algorithm that solves this issue. Wrote a custom shader viewer, and used it in shader called “Automatic Perturbation” on ShaderToy. Not pixelated, but low-precision floats only: exponents overflow at deep zoom. Uses flexible coloring scheme.
https://www.shadertoy.com/view/33sSRf
https://www.deviantart.com/microfractal/gallery
== announcements ==
- Jiagual: Hackaton this weekend, starting Sat at 10, to create a mixed-reality VR open source platform: https://cyberdelic.nexus/cyberdelic-hackathon
- Tom: He’s looking for a miscroscope for a camera, would like to borrow for a few months
- Wojtek: Looking to contribute as musician; create music for a game, installation etc. Contact: IG/Discord count_void_tech , mail wojtek.swieca@gmail.com
- Gabriel: Will be testing a live interactive installation at Prachtsaal on November 22 (Saturday). Looking for “beta-testers”!
- Anton: looking for a job. Contact: shaman.sir@gmail.com / shaman.sir.de@gmail.com
== 10 min break ==
Nico
Visual designer and musician, merges classical art with creative coding, creates music for ballet. Has a disability and doesn’t want to stay at home. Explored exotic controllers and instruments (Theremin but weirder). Created Volt[age], a 45-minute production with Leipzig oper: neo-classical music, 270 degree immersive projection. Wrote everything together with coreographer; visuals were all in Touch Designer. Ran May-June 2025. Trying to bring it to Berlin next year.
link to the show: https://voltage-ballet.com
Sven
Originally a filmmaker, now working in VR. Last 5 years developed game Selina, Mind at Large. Did all this without writing code. Unfortunately had to shut down studio after releasing game because Meta changed store. Went back to school to learn programming. Likes planetariums & domes. Idea about a multi-player game in a planetarium: a rbythm-based game. Unsure about engine to use. Looking to exchange ideas, or collaborate.
Discord: sven_haeberlein Email: sven.haeberlein@gmail.com
suggestion:
https://zeromq.org/ for synchronization
TouchOSC for Mobile Controller
Luca
Shows old interactive installation from 12 years ago. Everything had to be coded from scratch. Built engine for projection mapping a 4k stream onto buildings. Later did 3D maps of the planet. After that job, started building a system to model an infinite world with voxels.