July 7th, Stammtisch #111
~40 ppl
== introductions ==
Presentations part 1
Abe
Producing tool for a painter/performer who performs on façades of buildings, performer is colorblind. Abe created a tablet based tool to sonify his paintings.
Using SuperCollider, first on iPad, then on a Windows Tablet.
To read the accelerometer first he tried Godot, but he couldn’t figure out how to sign the application, so he built an app in C# instead.
The core app is writter in C++ with openFrameworks and it samples 12 points on camera. The hues control the pitch, the brightness controls volumes. And tablet tilt controls overall volume. He wanted to use OSC, but couldn’t make it work with C# so switched to UDP messages. He changed tech stacks 4/5 times already.
Uses hysteresis to sample colors into buckets for synthesis.
Bruce
Visual artist/SW developer, plays bass in several bands (http://batchass.fr))
He met Hexler(TouchOSC creator) in Live Performers Meeting who showed an early version of Kodelife realtime glsl code editor(livecoding shaders on the GPU).
It was the inspiration for Bruce to create his own shader mixing software, which does audio reactive visuals with Cinder, added tools for interacting with the shaders (OSC, FFT analysis, image mixing, MIDI, websockets, Spout)
Open source (currently Bruce is the only user because it’s C++ :-p )
https://github.com/videodromm/
Nikita
https://twitter.com/NikitaKhudiakov
Slit-scan experiments, photos as a texture, analogue feeling
Used for panoramic photography, aesthetic purposes
Poetic interpretation of the experiments, cycles of life
Collaboration with performer friend
Using a tool called cables.gl
Pixelation effect in experiments with faster rates
Digital as simplification compared to analog world
Radial slit-scan experiments
Edge detection slit-scan experiments, combined with noise \& scaling
Felix
twitter: @FlexElektro
Javascript/Canvas2D experiments, Voxel landscapes, inspired by voxel tech from games like Comanche (early/mid 90s)
Combining voxel terrains with shadowing, precalculated shadows
Diamond-squares noise for generation
== announcements ==
- AVJam Friday July 28th 8-10pm @ Motionlab Berlin (Free)
Call for visual artists and musicians to perform at our next event
Email list signup QR code: https://drive.google.com/file/d/1PVrbwQBtdOGlDjynW-H8J7AjSTYgWdC-/view?usp=drive_link
Eventbrite: https://www.eventbrite.com/e/avjam-july-28th-tickets-668664663007
-
Creative Coding event on 19th-20th of August at MotionLab too
-
Josh (lucidBeaming) first show in Berlin next Friday July 14th at HilbertRaum in Schöneberg https://www.instagram.com/lucidbeaming/
-
Tom: Chaos Communication Camp. Trying to organize a creative coding village. If you are coming to camp, please drop by. Some ppl say it’s life changing.
-
Taru: works at Leap Motion (hand tracking tech) in developer experience. New version of leap motion came out. Curious to hear feedback. @taruel on Discord.
Presentations part 2
VJFader (James) www.vjfader.com
- audiovisual using Unreal Niagara and Model 15 on iPad
MoogZ synthesizer (Karplussy preset)
Node based programming in Unreal
Jules
Rendering programmer. Doing lots of shader programming on his spare time.
Take the techniques we do in shaders and make them more accessible to everyone, including ppl who don’t code.
Coollab: https://coollab-art.com/
Node-based interface to create shader-like art, using Dear ImGUI’s node interface
https://instagram.com/coollab_art/
https://github.com/coolLibs/lab
Enrique
Machine shaped as a baseball hat, for cops
Enrique likes baseball a lot, MLB and Japanese League
He gifted a cap to an old man in Mexico
Visited Izapa, where he heard the tale of people who wore hats to protect from invaders(?)
Project started from the visor, brass bolts and inserts, added potentiometers
Laser projectors on visor, mapping the space
Studied lots of approaches, including FPGAs, SWIR sensors, I2R
Enrique is patenting the tech
Modelling a little mind (with neural network tech) to read and inflict thoughts on the wearer