December 2nd, Stammtisch #104
Was spending time in subway stations looking at how the seconds-needle in clock moves.
She recreated the clock using mostly css transitions
Was inspired by things she saw in a recent Stammtisch.
Simulated paper marbling (ebru / suminagashi)
Found a paper related to paper marbling and the related mathematics.
Then she tried programming the behavior, first with Unity and compute shaders, which didn’t work so well. Then switched to the CPU side which did work.
Then re-started the project in p5.js and made it work there.
Then went into creating an interactive-tutorial-page explaining the technique.
Simulated marbling by Amanda Ghassaei: https://twitter.com/amandaghassaei/status/1588184946358726656
Automated Suminagashi: https://twitter.com/arnaudpfef/status/1569310737373319171
Technique used in the 60s - 70s with liquid inks and no computers: https://en.wikipedia.org/wiki/Liquid_light_show
Mentions Obsidian, a software that features nodes you can connect to each other.
Created a plugin called obsidian-ava to do funny things with GPT-3 and Stable Diffusion
It can correct his grammar, complete sentences and convert texts into images.
His plugin makes calls to the stability.ai API (paid).
== announcements ==
Tom (Pixtur): looking for freelance React dev.
Tom (Pixtur): thinking about giving Tooll.io workshop (node based, Windows).
Lucid beaming is looking for React full time gig, needed for his visa. https://lucidbeaming.com/
Kazik: OPENRNDR meetup #3 coming soon, at Prachtsaal.
Kazik: Prachtsaal Neukölln wants to become a event space. Looking for performers (music/live coding/vj).
Gabor: party announcement: tomorrow Saturday VJ Open Labs 19:30 to 00:00. Prenzlauerberg, Kultur Brauerei. “Panda” is the place.
== break ==
In 2014 he was in school. A Professor challenged the students to make the computer something physical. He created a working computer in Minecraft. Later he placed that computer in VR in a 3D space as part of an installation.
He has retaken the project and shows the computer computing inside Unity (counting numbers). Shows an editor he has created to build the computer inside the IDE.
In the future he might create a game out of it.
Two years ago he got into NLP. He created a system to review images created by ML systems. Trained with thousands of art reviews scraped from the Internet.
Also shows videos that use drone footage in Tempelhof, top-down as input. The images are very line-based, geometrical. He processes them with a tool Go-based called “primitive”, later to become a music-video.
Wants to share a high-level tool he’s using: https://cables.gl
Shows generative artworks he created, for instance one that converts a 3D mesh of a human head into an abstract rotating shape. Demonstrates that visuals and sound can be connected when using Cables.
Artist page: https://www.freeboid.com/
Last time he was presenting Shadertoy. Today he shows…
https://www.shadertoy.com/view/mdSGD3 geometric dissolution
https://www.shadertoy.com/view/dslSRf birth of the universe
https://www.shadertoy.com/view/msXXzs highway to hyperspace
https://www.shadertoy.com/view/dssSRn nuclear rainbow
https://www.shadertoy.com/view/mdXXRN higher intelligence
https://www.shadertoy.com/view/csXSzS curved space
He uses a Chrome Shadertoy plugin which improves the coding / exporting experience.