May 1st, Stammtisch #73
Nuño
OpenFrameworks addon. 3D tile placement algorithm.
Wave Function Collapse 3D - https://github.com/action-script/ofxWFC3D
Place 3D tiles like lego bricks, following a set of predefined rules.
He’s inspired by brutalist architecture.
His software already generates maps of locations for buildings, parks, etc.
Lately he’s been working on lighting the scene with Lightmapper.
Trying to implement it in openFrameworks has been frustrating
and it’s not yet working after 50 hours trying, so he’s going to stop
working on the lighting and go back to producing the geometry instead.
Apparently openFrameworks and Lightmapper might be not compatible because
of their architectures.
Samarth
Shows Hydra Blockly which came about after attending the Processing Day event
in Delhi. He combined a block based coding with the Hydra environment for live coding of audio reactive graphics.
https://hydra-blockly.glitch.me/
It allows creating visual effects without typing code, but only playing with lego-like code blocks.
Shows a second project which offers a face mesh to allow real time face painting on a virtual mask you wear. Not yet available online.
Will be sharing it here - https://twitter.com/samarthishere
Comments:
Have you seen that Tensorflow Face painting experiment by Cyril Diagne?
https://twitter.com/cyrildiagne/status/1254372807531728896?s=20
Rein
Went into figuring out how to produce sound, learned how to make a simple VST plugin using the Rust language (used for creating sound effects or computer synthesizers):
https://github.com/reinvdwoerd/whisper
Figured that shadertoy supports audio shaders, so he experimented with that:
https://www.shadertoy.com/view/WsBcDt
He tried different types of (perlin) noise to hear how they sound like.
Comments:
Naoto: There are crazy people “tweeting” GLSL scripts and some actually does visual and sound in one tweet
https://twitter.com/search?q=%23%E3%81%A4%E3%81%B6%E3%82%84%E3%81%8DGLSL&src=typeahead_click
Naoto: a friend of mine Chikashi Miyama says he makes VST with JUCE and Rust
May 12th
https://www.meetup.com/AudioProgrammerMeetup/
Abe: this is how VST’s can look like:
https://duckduckgo.com/?t=ffab&q=vst&iax=images&ia=images
Edith
She’s been looking into games, and studying if popular games have something in common, to take a systematic approach into game development.
https://eviau.github.io/ecrits/complexitejeu.html
https://eviau.github.io/artgalleryjs/
The art gallery game https://eviau.github.io/artgalleryjs/
— break —
Announcements
- Kazik: we are looking for new roommate in our WG. The person will be living in the room of Lisa: https://www.theartoftreereincarnation.bzh/
- Naoto (https://twitter.com/naoto_hieda) mentions Processing event on May 9th: https://www.eventbrite.com/e/processing-community-hangout-tickets-103753664002 and networked performance session on Saturdays 16:00-18:00 CEST (DM me for detail)
- Naoto: also my performance on May 24th: https://instrumentinventors.org/event/nl_cl-2-flesh/
- Talk on Live Coding with OPENRNDR https://twitter.com/openrndr/status/1255844386916663296
Kazik
Yozy Zhang Garvey - dance performance with generative visuals
https://vimeo.com/412656871
https://www.yozyphotography.com/
https://www.instagram.com/yozy__photography/
Elliy
Shows several videos of her experiments:
Body tracking and projecting on a moving body, for example for wearing a moving fish on a t-shirt (testing).
Also using markov-chains for generating random chord progressions with max-msp.
Next: Party:
https://hubs.mozilla.com/LHzDxae/electric-offense/