Friday, February 6th 2015, Stammtisch #16
Proteus game: http://www.visitproteus.com/
David O’Reilly: http://109645790437692847650.com/
Take a walk through the forest: http://a-way-to-go.com
Centre for International Light Art: http://www.lichtkunst-unna.de/en/start-page.html
SOLAR FLARE: https://vimeo.com/103774501
NEW MOON: https://vimeo.com/117345036
Mentionned as well: http://jenlewinstudio.com/
The Pool: https://www.youtube.com/watch?v=eIObIvcLNE8
For those interested in building a Piccolo CNC (http://piccolo.cc) send a (blank) email at email@example.com (special inbox) and I’ll put you on the mailing list (no obligations!). I’ll then check for bulk prices upcoming week to see if we can get the price down towards 50 euro (Should be 100 euro max.)
A video export library for Processing.
Two 3D shape generators that draw tubes along Bézier surfaces using the HeMesh library. [img1] [img2]
A Processing function to get random color palettes from the ColourLovers API.
Three new video tutorials that explain how to generate 3D shapes in Processing and render them using Blender:
Gesture Recognition for Humanoid Robots.
Aravinth showed the code for Anaisa’s “Confusion” sculpture.
Confusion, an interactive scultpure built around a plasma ball.
The Heart of the city: a light sculpture that you can sit in and that reacts to your heartbeat. The sculpture is covered in a luminous material called LED neon flex.
Anaisa showed a piece that she did at the SchoolOfMa last summer.
Rachel introduced the new program of SchoolOfMa called “Making sense of empathy”. It will happen in Belgrade right after the Resonate festival (http://resonate.io/2015/).
“School of Machines, Making & Make-Believe is an organisation dedicated to the imaginative and non-sensical exploration of art and technology.”
Tempest for Eliza. “Tempest for Eliza is a Program that uses your computer monitor
to send out AM radio signals. You can then hear computer generated music in your radio.”
Max presented is Creative Coding Framework written in Java. “It’s like Processing, but cooler”. The code/values can be annotated and a webserver takes the values and creates a visual interface. The graphical part is a Opengl wrapper. This framework can als
Events in Berlin
Computability, Survival and Cybergenesis by Martin Reiche - Thursday, Jan 15th at 7pm, Grünbergerstr. 13
Resonate workshops are open for registration
Competitions, call for proposals & others
Prix Ars Electronica
Deadline: March 6, 2015
Stuff to see/read
Pex, by Marcin Ignac
development and concept by our good friend Carolina Romano
- I love the “Sudo hide me” :) Great piece!
Franz Kafka’s head, mechanical sculpture by David Černý
A unified approach to grown structures
Creating animations on a oscilloscope with “audio rendering”
Quake on an oscilloscope
Secret Habitat - generative sound and art gallery game
Create your own XKCD-style comic!
Christmastime LED installation in Japan (wow–watch the video)
Creative Coding Podcast #40
This essay by Bret Victor should be required reading for every creative coder (especially those of us who teach):
Fragmentarium - IDE for exploring pixel based graphics on the GPU, created with fractals and generative systems in mind. I read about it at Syntopia, a blog with pretty fractals and complicated 3D math.
The Clock, by Gislain Benoit.
David O’Reilly Project
The objects in Penny Webb’s Separate Togetherness collection are designed to interact with each other, helping people anywhere in the world stay in touch without necessarily having to communicate directly.
The art of computer designing. A Japanese generative art instruction book from 1993, full of amazing graphics.
Nice scrollable Japanese animation yukisusumisariyuki